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HexGraphIso.Nauty.Sparse.RefineParts

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    def Hex.GraphIso.Nauty.Sparse.Refinement.start {n : Nat} (lab ptn : Array Nat) (active : VSet n) (numcells : Nat) (scratch : Scratch) :
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                theorem Hex.GraphIso.Nauty.Sparse.refineWith_parts {n : Nat} (g : Graph n) (level : Nat) (lab ptn : Array Nat) (active : VSet n) (numcells : Nat) (scratch : Scratch) :
                refineWith g level lab ptn active numcells scratch = have s := Refinement.start lab ptn active numcells scratch; if s.queue.isEmpty = true then { lab := s.lab, ptn := s.ptn, active := s.active, queue := s.queue, cellstart := s.cellstart, cellend := s.cellend, indexed := s.indexed, hits := s.hits, marks := s.marks, vmarks := s.vmarks, stamp := s.stamp, numcells := s.numcells, longcode := cleanup s.longcode } else have r := Refinement.indexed level s; if (decide (level ≤ 2) && s.queue.size == 1 && decide (ptn[s.queue[0]!]! ≤ level) && decide (numcells ≤ n / 8)) = true then Refinement.finish (Refinement.loop g level (Refinement.distance level (Refinement.distanceStart g r))) else Refinement.finish (Refinement.loop g level r)

                The proof blocks compose to exactly the executed refinement function, including the early empty-queue return and shallow-distance guards.