Arrays retained across refinement calls. Marks use a monotonically increasing generation; counts are cleared when their cell is first touched.
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The working state of refine_sg. Only equality with the current
generation stamp is observed.
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Vertex-to-cell indices, using n for singleton vertices, and the last
position of each current cell. Entries at other positions are not read.
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Divide one cell by counts or distances. The first two minimum
fragments use nauty's three-way insertion; later fragments use its exact
indirect sort. distance selects the distinct distance-branch code updates.
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A singleton splitter: untouched vertices keep their order and touched
vertices are written in reverse order, as in HITS[--k].
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Count only vertices in touched nontrivial cells. Rows of hits are
cleared on first touch, without a full vertex scan for each splitter.
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refine_sg, including its shallow distance split and preference for
singleton splitters among the first ten active entries.
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Standalone refinement with freshly initialized scratch storage.
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- Hex.GraphIso.Nauty.Sparse.refine g level lab ptn active numcells = Hex.GraphIso.Nauty.Sparse.refineWith g level lab ptn active numcells (Hex.GraphIso.Nauty.Sparse.Scratch.fresh n)