theorem
Hex.GraphIso.Nauty.Sparse.splitCounts_constant
{n : Nat}
(level first : Nat)
(distance : Bool)
(s : RefineSt n)
(key : Nat → Nat)
(hl : s.lab.size = n)
(hs : s.ptn.size = n)
(hc : IsCell s.ptn level first (s.cellend[first]! + 1 - first))
(hb : s.cellend[first]! < n)
(hk : ∀ (q : Nat), first ≤ q → q ≤ s.cellend[first]! → s.hits[s.lab[q]!]! < n + 2)
(hv : ∀ (v : Nat), v ∈ segN s.lab first (s.cellend[first]! + 1 - first) → s.hits[v]! = key v)
(a len : Nat)
(ho : IsCell (splitCounts level first distance s).ptn level a len)
(ha : first ≤ a)
(he : a + len ≤ s.cellend[first]! + 1)
(q r : Nat)
:
Each fragment produced by the executed splitter has a constant semantic key whenever the incoming hit array represents that key on the split cell. Only those vertices need a count interpretation; other scratch is unrestricted.